In 2010, Microsoft unveiled a new Xbox 360 accessory it said would change the way gamers played. The Kinect was the first motion controlled gaming system that didn’t require a controller, instead allowing players to use their whole body to move the game. While the Nintendo Wii popularized motion controls with its innovative Wii Remotes in 2006, Microsoft planned to take it a step further with the Kinect, originally dubbed Project Natal. The Kinect uses a complicated system of sensors, lasers and cameras to reflect a player’s gestures and actions on screen. Read the full story at Mashable.
About Shelly Palmer
Named one of LinkedIn’s Top 10 Voices in Technology, Shelly Palmer is CEO of The Palmer Group, a strategic advisory, technology solutions and business development practice focused at the nexus of media and marketing with a special emphasis on augmented intelligence and data-driven decision-making. He is Fox 5 New York's on-air tech and digital media expert, writes a weekly column for AdAge, and is a regular commentator on CNBC and CNN. Follow @shellypalmer or visit shellypalmer.com or subscribe to our daily email http://ow.ly/WsHcb
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"This Is How Microsoft’s Kinect Actually Works" by @ShellyPalmer
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