Why I Wrote A Horror Screenplay About Games

Why I Wrote A Horror Screenplay About Games

Re-syndicated from New York Videogame Critics Circle I’m taking this time to write about a newly launched project that’s been in the pipeline for quite some time. It has little to do with our Critics Circle, except to say that I always urge our members to be creative and independent-minded and outspoken. Plus, I need ...

The State of Videogame Journalism

The State of Videogame Journalism

Re-syndicated from New York Videogame Critics Circle It’s a bit of a horror story, an American horror story, and I’m not talking about the new television show about to premiere on the FX network. In the past week, what can only be described as terror has struck fear in the hearts and minds of many videogame ...

Of Sam Houser’s 9/11/2001, Mine and Yours, Too

Of Sam Houser’s 9/11/2001, Mine and Yours, Too

Re-syndicated from New York Videogame Critics Circle On 9/11, there were no more videogames. On that morning with its molten-steel-bright sun, I stood with two neighbors, director John Waters and actor Tim Guinee, on 6th Avenue and 12th Street. It was just before the towers came down, and the NY1 report, still chilling, ...

Water, Water Everywhere: Of Real-Life & Fictional Flooding

Re-syndicated from New York Videogame Critics Circle It woke me up. In the distance, the evacuation horn was sounding that dull, forlorn foghorn sound of danger. Stumbling around in the morning darkness, I noted that the power was still out. I threw on my one good raincoat and a fishing hat. Outside, the rain was pouring ...

The Nastiest Takedown of Videogames Ever?

The Nastiest Takedown of Videogames Ever?

Originally posted at NY Videogame Critics Circle Despite a deep love for breakthrough technology and videogames, I’m still old school. If I spot a magazine I’ve never before seen, I’ll check it out with an enthusiastic curiosity. So it was as I approached a table far away from the concert at Summerstage in Central ...

Nintendo’s Tough Times: What Will Happen Now?

Nintendo’s Tough Times: What Will Happen Now?

Originally posted at NY Videogame Critics Circle In a stunningly revealing announcement last week, Nintendo stated that on August 12 it will reduce the price of its 3DS from $250 to $170. Though it was spun as an event as important as the Royal Wedding in a press release, the news reverberated throughout the game ...

Something Semi-Different This Way Comes: Bastion and Catherine

Originally posted at New York Videogame Critics Circle It’s all about the narrative. This week, two games, both widely divergent in theme and scope, caught my fancy because of their stories. Neither will likely sell like L.A. Noire here in the U.S., one because it’s too small, and the other, because its nightmarish ...

Scandal: A Rupert Murdoch-Style Social Game

Scandal: A Rupert Murdoch-Style Social Game

Originally posted at NY Video Game Critics Circle As Zynga prepares for its IPO, I often wonder about the future of social games. Social games are most often thought of as Facebook games, and they’re the most addicting form of media I’ve ever seen. That includes games like EverQuest and World of Warcraft. Social ...

The Moment: Samurai II: Vengeance Rocks the LG G2X Smartphone

The Moment: Samurai II: Vengeance Rocks the LG G2X Smartphone

Originally posted at: NY Video Game Critics Circle Recently on Live Digital, Shelly Palmer’s NBC television program, I talked about a new Android phone with 4G T-Mobile service. The G2X from LG has a dual core processor, which makes it really quite speedy for games. That means car racing games don’t drop frames, and ...

L.A. Noire – Rockstar’s Gamble Pays Off

L.A. Noire – Rockstar’s Gamble Pays Off

Re-syndicated from NY Videogame Critics Circle To spend tens of millions of dollars on a brand new adventure game, one that evokes everything from Grim Fandango to Police Quest: Open Season, is a big gamble these days. But when I played about eight hours of L.A. Noire yesterday, I felt the gamble had paid off. I began ...