ARCore Depth API

If you’ve ever played Pokémon Go, you know that Pikachu was just pasted on top of whatever you pointed your camera at. About a year ago, Pokémon Go creator Niantic announced that they had worked out how to let Pikachu hide behind real-world objects. The technique, called occlusion, was demonstrated in a video, not on an actual device. Yesterday, Google announced the tools to solve the problem.

A post on Google’s Developer blog, “Blending Realities with the ARCore Depth API,” announced ARCore Depth API, which “allows developers to use our depth-from-motion algorithms to create a depth map using a single RGB camera. The depth map is created by taking multiple images from different angles and comparing them as you move your phone to estimate the distance to every pixel.”

You may think this is too geeky for you. If you’re not a developer, it may be. The important part of this announcement is that AR is going to get objectively better. As 5G, better chips, and better software come together, your reality will become more and more augmented.

 

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Author’s note: This is not a sponsored post. I am the author of this article and it expresses my own opinions. I am not, nor is my company, receiving compensation for it.

About Shelly Palmer

Shelly Palmer is a business advisor and technology consultant. He helps Fortune 500 companies with digital transformation, media and marketing. Named LinkedIn's Top Voice in Technology, he is the co-host of "Think About This with Shelly Palmer & Ross Martin" on the Westwood One Podcast Network. He covers tech and business for Good Day New York, writes a weekly column for Adweek, is a regular commentator on CNN and CNBC, and writes a popular daily business blog. Follow @shellypalmer or visit shellypalmer.com

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