ARCore Depth API
If you've ever played Pokémon Go, you know that Pikachu was just pasted on top of whatever you pointed your camera at. About a year ago, Pokémon Go creator Niantic announced that they had worked out how to let Pikachu hide behind real-world objects. The technique, called occlusion, was demonstrated in a video, not on an actual device. Yesterday, Google announced the tools to solve the problem. Continue Reading →
Facial Recognition
In a rare show of bipartisan unity this past Wednesday, Republicans and Democrats on the House Oversight Committee expressed concerns over the rapid spread of facial recognition software used by technology companies. This should make you stop and think very long and hard about what your elected leaders do not understand about the world we live in. Continue Reading →

AI and Esports

esports
Gamers have been pitting their wits and skill against computers since the earliest days of video games. The levels of difficulty were pre-programmed, and at a certain point in the game, the computer was simply unbeatable by all but the most gifted gamers. That was then ... Continue Reading →
Shelly Palmer on CNN
Augmented Reality (AR) is not new, but thanks to Pokémon Go it is newly relevant. The game has broken every record for adoption, users, and time spent, and it has given Nintendo a much-needed boost in both buzz and market cap – oh, and it's super-fun to play. Shelly Palmer talks about it with Maggie Lake on CNN. Original Airdate: July 12, 2016 Continue Reading →
by Digital Dan Dubno I’ve been a fan of Sphero’s wonderful remote controlled rolling spheres for several years already.  They’ve been creative, even aggressive, in bringing interactive gameplay with physical objects controlled by Android and Apple phones to the game-playing masses. But with the introduction of their toy version of the beloved  Star Wars Droid Continue Reading →