The return of the the much-loved SimCity series will not go down as one of the industry’s great public relations successes. Launched in North America last week, the game’s requirement for players to maintain a constant online connection led to a collapse of the server network, meaning thousands of customers couldn’t play – or had to put up with sluggish performance. Electronic Arts, the game’s publisher, was flooded with complaints, while frustrated gamers hit the major news sites to vent their disgust and anger. To her credit, Lucy Bradshaw, the general manager of Maxis, the studio that develops the SimCity series, has attempted to provide a human angle to the corporate apology process.
Maxis: SimCity’s Problems ‘Are Behind Us’
on 3.11.13







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