A computer scientist has published a paper detailing how systems can successfully win at boardgames after watching two minute-long videos of humans playing. Using visual recognition software while processing video clips of people playing Connect 4, Gomoku, Pawns and Breakthrough — including games ending with wins, ties or those left unfinished — the system would recognise the board, the pieces and the different moves that lead to each outcome. A unique formula then enabled the system to examine all viable moves when playing and, using data gathered from all possible outcomes, calculate the most appropriate move. Read the full story at Wired.
Computer Watches Humans Play Connect Four, Then Beats Them
Author: Shelly Palmer
Shelly Palmer is Fox 5 New York's On-air Tech Expert (WNYW-TV) and the host of Fox Television's monthly show Shelly Palmer Digital Living. He also hosts United Stations Radio Network's, Shelly Palmer Digital Living Daily, a daily syndicated radio report that features insightful commentary and a unique insiders take on the biggest stories in technology, media, and entertainment. He is Managing Director of Advanced Media Ventures Group, LLC an industry-leading advisory and business development firm and a member of the Executive Committee of the National Academy of Television Arts & Sciences (the organization that bestows the coveted Emmy® Awards).