Microsoft has revealed IllumiRoom, the latest fruit of its virtual reality research, using Kinect and projection systems to turn your living room into a huge, immersive gaming environment. The proof-of-concept, shown off today at CES, uses projected visualizations rendered in real-time to extend gaming from your TV to your whole environment. “The effects in the video are rendered in real time and are captured live,” Microsoft research says, “not special effects added in post processing.” The system uses a Kinect for Windows camera paired up with a computer-controlled projector, with the sensor bar mapping the geometry of the room and then overlaying the digital graphics on top. None of the visuals are pre-processed, with the whole IllumiRoom system figuring out the skew of the walls and how the images need to be modified to suit in real-time. “Our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences” Microsoft suggests.
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Named one of LinkedIn’s Top 10 Voices in Technology, Shelly Palmer is CEO of The Palmer Group, a strategic advisory, technology solutions and business development practice focused at the nexus of media and marketing with a special emphasis on augmented intelligence and data-driven decision-making. He is Fox 5 New York's on-air tech and digital media expert, writes a weekly column for AdAge, and is a regular commentator on CNBC and CNN. Follow @shellypalmer or visit shellypalmer.com or subscribe to our daily email http://ow.ly/WsHcb
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"CES 2013: Microsoft Reveals IllumiRoom: A Whole-Room Experience" by @ShellyPalmer
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